Combat Move: Dodge

Dodge

Type: Finisher When in combat, an attack always begins with a base MFD to hit of 1. Cover, shields, or range can make that harder, and holo-targetting, explosives, traps, and abilities can make that easier. However, perhaps you're agile, and want to improve your chances. To dodge, roll Agility. Whatever MFD you pass by, becomes the new base MFD to hit you, until the start of your next turn. This can go extremely well, such as rolling MFD 1/10, but, this can also go badly, such as rolling MFD 2, and literally dodging into bullets. Use this ability wisely.