Combat Move: Hunker Down

Hunker Down

Type: Carry When you find great cover you want to hide behind, shoot from, and generally trust with your life, and you already know where the threats are coming from, you can hunker down. This involves pressing yourself close to both cover and the ground, trying to be as hard to hit as possible, and only leaving yourself a small opening to try and shoot the bad guys. However, while you're definitely safer, it's harder to actually get anything done. While hunkered down, you take a -2 MFD penalty to all PER rolls, and any move involving movement is 1 MFD harder, but assumed to get you out of your hunkered position. However, enemies also take a 1 MFD penalty to hit you.