Combat Move: Safety Last

Safety Last

Type: Carry Completely disregarding gun safety, you fire your weapon straight up into the air, with the intention of vacating the area before they return. After taking this move, roll damage for your weapon, divide by 2, and add that to the pool of damage for the area. If you use this move multiple times on a turn, simply total up the damage pool. At the beginning of your next turn, assuming you haven't simply been shooting the ceiling, your shots return, dealing the damage pool in a 3 meter circle around where you were standing. If you have failed to get out of the way, or your companion fails to, your shots damage them, too. This move is far from subtle, but useful in a pinch.