Combat Move: Disarm

Disarm

Type: Finisher When in combat, sometimes your first priority is to stop the other person from attacking you, rather than you attacking them. In cases like that, it's nice to be able to hit whatever they're trying to kill you with and knock it out of their grasp. To do so, roll to hit, MFD two steps harder that whatever it would be from range only, if relevant. Shields don't help them here, and of course they're trying not to drop their weapon, so they don't get bonuses from dodging or parrying. If you pass, their weapon falls to the ground below them. If not, well, you tried!