Combat Move: Double Tap

Double Tap

Type: Finisher In a world of advanced medical tech, you can't count someone down until several vital organs shut down. When you move to try and double tap and make sure you're not chancing your foes rising again, first roll a standard Attack move. If your enemy drops from that attack, you may make another attack, this one without regards to any abilities or dodging, only range and shields. If you hit, each point of damage you do takes a round off their bleed-out timer. If they aren't downed by your first attack, your second attack does not happen.

FIGURE OUT THE BLEEDOUT TIMER, FUCKLECHUCK