Combat Move: Run

Run

Type: Carry Running is the standard way you move in combat; walking is a good way to get shot. Each 'use' of the Run move grants you a number of meters of movement equal to your DEX. Once you have used your full distance from your first 'Run', you must roll Agility, MFD equal to 2 with the total penalty from combat so far adding from there. If you pass, you gain another multiple of your DEX in distance that you can use without rolling. If you fail, your turn ends with you tripping and falling, or something to that effect, as decided by your GM. For example, a full run, two attacks, then attempting to move again will require an MFD 1 Agility roll.