Combat Move: Aim

Aim

Type: Finisher A common move for snipers, aiming is crucial at longer ranges than two or three range increments, against huge targets with thick armour, very fast targets, and really just anything that's extra hard to hit. You settle yourself as best you can, and spend time seeking out patterns in movement, weak-points, and timing your shot. In exchange for this, you get a bonus to hit. For every turn you do not act in any way other than to aim, excepting the turn on which you start aiming, wherein you may act as you please so long as you finish by aiming, and you do not take health damage of any kind, you gain a +1 MFD bonus to your next shot. This maxes out at a number of MFD equal to half your PER, rounded up. If you are hunkered down when you begin aiming, you save one turn, essentially moving to +2 MFD in your first turn of aiming, rather than +1.