Combat Move: Called Shot

Called Shot

Type: Carry You begin by aiming carefully and taking a standard attack, but rather than just hoping to hit something important, you're aiming for one of several specific areas, which will be harder to hit, but have a special effect:

Center of Mass (-1 MFD): This would typically be treated as the standard target area, but when you take a called shot, you're specifically aiming for where the enemy will feel it, physically. If you hit and do at least 1 damage, that enemy starts their turn with a base -1 MFD on all moves. Headshot (-2 MFD): This is, of course, assuming you're fighting something that has a head, and needs that head, otherwise the special effects do not apply. If the shot hits, it does x3 damage. Data Core (-3 MFD): In cases where you're fighting something that needs only an intact data core to survive, you can make an attempt to attack that, specifically, but only if you have some reason to know where it is. If the shot hits, it does damage directly to the data core, potentially breaking it. With creatures that lack another cognition center, this serves as an instantaneous kill. To those with back-ups for their back-up, it simply removes that data core from the equation. Exosuit Power Core (-3 MFD): You'll often be fighting beings wearing exosuits, and sometimes it would be nice for those to stop working. If you can successfully do enough damage to the power core, it will fail, and that exosuit will cease all powered functions.